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Revit mass modeling
Revit mass modeling













At this point, I basically have to totally rebuild my model everytime I want to make a change to the form of my exterior skin. Thus far, I have never worked on a project where a form remained constant throughout the entire design process, from conceptual modeling to completion. Getting back to the spirit of my question, is Revit designed to be able to make an update through an import like I described? If not, I don't understand the point of importing a mass. In any case, this isn't a total answer to first question, of editing an imported mass (unless of course I am totally missing some easy mass modeling in Revit). Perhaps it is a different conversation about me learning more Revit, but I still cannot make any useful changes to these surfaces (they all move totally independently of one another). For instance what if my next move is to smooth out the faceted surface you see there, to one face. Mass Modeling (Revit Architecture) From TOI-Pedia Example of a model built using Massing Contents 1Introduction 2Preparing the first mass 3Conceptual mass family 4In place mass 4.1basic geometry creation 5Modifying the Mass 5.1more editing options 6Using the Mass (Faces) to create Walls 7Making Holes in Masses 7.

revit mass modeling

An in-place mass (left) converted to building elements (right) Abstract models: Use mass instances when you want to model a building abstractly, or if you want to schedule gross volume, gross surface area, and gross floor area. However, perhaps because of my ignorance in Revit mass modeling, I am finding it incredibly difficult to make changes to the mass in Revit. You can create building elements from the faces of mass instances, generic models, imported solids, and polymeshes.

revit mass modeling

That is a helpful tip, I didn't know about the connecting points thing.















Revit mass modeling